Spectro
game made by one person in ~24 hours
Controls
- Movement : WASD, Arrow Keys, D-Pad or Left Joystick
Thats all!
How to Play
Every 16 bars (8 normal + 8 colored), the state of the game switches to one of three colors; Cyan, Magenta or Yellow. At each state, different obstacles will become hazardous. Just avoid any white obstacles. All the while different particles will be flying at you.
Yellow is the least obvious stage. To help, the first beam is ALWAYS the top 1/3 of the screen.
Art and Music by me
Fonts and SFX used:
Edit Undo Font Family · 1001 Fonts
https://www.fontspace.com/vaticanus-font-f128585
Edit Undo Font Family · 1001 Fonts Freesound - 8-bit "failure" sound by
AceOfSpadesProduc100 Freesound - Lose_C_05 by cabled_mess
| Published | 10 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | maozipan |
| Genre | Action, Rhythm |
| Made with | Godot |
| Tags | 2D, Bullet Hell, Colorful, Godot, Pixel Art, Singleplayer, Top-Down |
| AI Disclosure | AI Assisted, Code |



Comments
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interesting game. I really thought that the blue and purple things were obstacles, but aparently they're not. I don't like how at 16 points a big giant laser that covers a third of the game just spawns, without any visual indicator